" AsomeThing "
is a toy for intuitive, creative learning. You have to use your hand to build it, your head to understand it and your eyes to evaluate it.
We believe that the tactile stimuli during assembly provide inspiration
Activities photos
Check out the photos of our activities
AsomeKit Activity
- 관리자 / 2021-02-02 08:14
- 1. Table clock 2. Deivice that inform the weather 3. Zero count game 4. Smart flower pot 5. Device that sense coming close
AsomeBot Activity - Dancing
- 관리자 / 2021-02-02 08:14
- 1. Game Rules ① Pick a song and a part(30 seconds) of the song for the dancing contest. ② Set and decorate a stage for the contest with friends. ③ Build a team. ④ Program Asomebot to dance to music. 2. Algorithm ① Check the song beat and length. ② Check the time how long AsomeBots take time to dance. ③ Arrange the dance moves to the music and check the awkward parts that music and dance are not matched. ④ Correct the coding.
AsomeBot Activity - Running an errand
- 관리자 / 2021-02-02 08:13
- 1. Game Rules ① Set the point where AsomeBot will start. ② Decide which buildings AsomeBot should visit and place on eitem for each building to fall. ③ AsomeBots have to fall the items to get recognisiton that they visited the building. ④ The person who visits all the selected debuildings in the least time wins. ⑤ Keep walking on the street. 2. Algorithm ① Decide the way AsomeBots will go. ② Measure the distance on the street and see how many steps you can take to visit the builing. ③ Set the progam considering the distance and direction to walk.
AsomeBot Activity - Running in a race
- 관리자 / 2021-02-02 08:12
- 1. Game Rules ① AsomeBot that goes around the track and gets to the finish line first wins the game. ② Control AsomeBots with "Asome Controller". ③ AsomeBots can run over the lines. ④ Do not over the innermost line. 2. Algorithm Running at the inner lane is advantageous in track racing. How AsomeBot cam move to the innern lane?
AsomeBot Activity - Playing Bowling
- 관리자 / 2021-02-02 08:12
- 1. Game Rules ① Your AsomeBot will take over from bowiling ball. ② AsomeBots can walk 30 steps including walking and chainging their direction. ③ AsomeBot that falls the most bowling pins wins. ④ If they fall same number of pins, AsomeBot with less steps wins. 2. Algorithm How AsomeBot can fall more pins?
AsomeBot Activity - Playing Darts
- 관리자 / 2021-02-02 08:11
- 1. Game Rules ① Build a team with friends, ② Do rock, paper, scissors to decide who goes first, ③ Make AsomeBot walk to the center using coding progam. ④ After end of the earlier AsomeBot movements, make other teams' AsomeBot walk. ⑤ The team with more points wins. 2. Algorithm ① There are two main points in palying darts. The first point is setting your AsomeBot at the better position, after considering the score boards for darts. The second point is blocking the way of other teams' AsomeBots toward good position. ② If other teams' Asomebots are in better position or come to your Asomebot, you can push or block them with your AsomeBot to win.