Commencing this year, elementary schools in Korea are required to provide software (SW) education. In grades 5 and 6, students would learn about SW content during practical subject classes. In middle school, SW education has been incorporated into a separate subject called "Information Studies" since last year.
As the integration of SW education gains momentum in both elementary and middle schools, the landscape of SW learning is undergoing a remarkable expansion. Beyond the confines of basic programming and coding, the concept of SW Fusion Education is taking center stage. This innovative approach involves the amalgamation of software principles with an array of diverse subjects and concepts, ushering in a new era of learning. Spearheaded by the private education sector, an array of SW Fusion programs and educational tools are being unveiled in anticipation of this evolving educational paradigm.
Woongjin ThinkBig has already introduced a creative fusion program called 'STEAM Curriculum' that combines coding principles and maker education for elementary students since last year. STEAM integrates Science, Technology, Engineering, Arts, and Mathematics into an educational approach. It enables creative and innovative education by blending new fields like arts into the typical STEM subjects like science and mathematics.
Woongjin ThinkBig's STEAM Curriculum is crafted to amalgamate and enhance students' in-school learning, encompassing science, technology, engineering, arts, and mathematics, all facilitated through coding. Take the example of learning about "Volcanoes and Earthquakes" during science class; students can subsequently devise a game aimed at evading descending lava from a volcano. This approach also involves applying coding principles to comprehend the rate at which rocks such as basalt and granite undergo formation. Utilizing coding blocks, students can create programs that dictate responses during seismic events.

Blue Communication has unveiled an innovative approach to education that seamlessly integrates students' favorite robots and automobiles with coding. Through hands-on assembly, students gain insights into robotics principles while orchestrating the movement of their self-built robots. AsomeBot is capable of bipedal locomotion and wireless control. Through programming, it can even groove to musical beats. This makes coding and robotics accessible to all, irrespective of technical familiarity. Similarly, the "AsomeCar" educational tool mirrors a car's form. Boasting four wheels equipped with 360-degree motors, it excels in on-the-spot rotation and autonomous driving thanks to incorporated color sensors. Students can program the car's maneuvers and create their personalized driving techniques, and the program's design ensures that even those unacquainted with computers can delve into the world of coding.
Source: ET News
http://www.etnews.com/20190305000184
Commencing this year, elementary schools in Korea are required to provide software (SW) education. In grades 5 and 6, students would learn about SW content during practical subject classes. In middle school, SW education has been incorporated into a separate subject called "Information Studies" since last year.
As the integration of SW education gains momentum in both elementary and middle schools, the landscape of SW learning is undergoing a remarkable expansion. Beyond the confines of basic programming and coding, the concept of SW Fusion Education is taking center stage. This innovative approach involves the amalgamation of software principles with an array of diverse subjects and concepts, ushering in a new era of learning. Spearheaded by the private education sector, an array of SW Fusion programs and educational tools are being unveiled in anticipation of this evolving educational paradigm.
Woongjin ThinkBig has already introduced a creative fusion program called 'STEAM Curriculum' that combines coding principles and maker education for elementary students since last year. STEAM integrates Science, Technology, Engineering, Arts, and Mathematics into an educational approach. It enables creative and innovative education by blending new fields like arts into the typical STEM subjects like science and mathematics.
Woongjin ThinkBig's STEAM Curriculum is crafted to amalgamate and enhance students' in-school learning, encompassing science, technology, engineering, arts, and mathematics, all facilitated through coding. Take the example of learning about "Volcanoes and Earthquakes" during science class; students can subsequently devise a game aimed at evading descending lava from a volcano. This approach also involves applying coding principles to comprehend the rate at which rocks such as basalt and granite undergo formation. Utilizing coding blocks, students can create programs that dictate responses during seismic events.
Blue Communication has unveiled an innovative approach to education that seamlessly integrates students' favorite robots and automobiles with coding. Through hands-on assembly, students gain insights into robotics principles while orchestrating the movement of their self-built robots. AsomeBot is capable of bipedal locomotion and wireless control. Through programming, it can even groove to musical beats. This makes coding and robotics accessible to all, irrespective of technical familiarity. Similarly, the "AsomeCar" educational tool mirrors a car's form. Boasting four wheels equipped with 360-degree motors, it excels in on-the-spot rotation and autonomous driving thanks to incorporated color sensors. Students can program the car's maneuvers and create their personalized driving techniques, and the program's design ensures that even those unacquainted with computers can delve into the world of coding.
Source: ET News
http://www.etnews.com/20190305000184